CodeMonkey 

From the very first moment in CodeMonkey, students start to write code in a real-world programming language called CoffeeScript. CoffeeScript is a modern open-source programming language that compiles to JavaScript, and similarly to JavaScript it is used in the industry primarily for web applications. Through the CodeMonkey program students will learn advanced Computer Science concepts such as loops, variables, functions, conditions and more.

Source: CodeMonkey | Teachers

Zulama – Entertainment Technology Curriculum

The Zulama curriculum was created by educators at the world-renowned Entertainment Technology Center at Carnegie Mellon University. It gives teenagers experience with problem solving and thinking creatively—skills they need to earn jobs in a digital world.

Zulama Long Courses each contain over 80 hours of lessons, activities, projects, and content. The content is delivered through a browser-based platform into your classrooms, where students participate in hands-on, project-based activities and assignments.

Source: Entertainment Technology Curriculum

Student CompSci Challenge: Ten80 Education

Ten80’s Student CompSci Challenge is a full curriculum framework, not just a set of activities. It can be implemented as a standalone 1-semester computer science foundation course or be integrated into science and engineering elective courses. Combine it with the Student Rover Challenge to create full-year standalone CS course. See the curriculum overview below for more information or contact us for a full standards alignment table.

Source: Student CompSci Challenge: Ten80 Education

Codio- Our Mission

Globally, education systems are embracing Computer Science as “the 4th science” — recognising the vital role it plays in 21st century life and employment. The skills gap is already severe and widely acknowledged, and on a broader scale, governments are intervening to safeguard the future employment prospects of their labour forces and the competitiveness of their economies, for investment and job creation, in a global marketplace.

We believe that the theory and practice of Computer science needn’t be mutually exclusive — that new technology can enhance and improve the teaching of core computational thinking skills and their practical creative expression in programming.Created originally to take the pain out of teaching computer programming, Codio’s mission is to deliver a teaching and learning experience that stimulates this creative potential in every student, developing the next generation of creators and not just consumers.

That’s why we empower teachers and students with the technology and learning resources needed to succeed.

By embracing the ideas that students and teachers are individuals, teaching styles differ and students advance at their own pace, Codio enables teachers and lecturers to support and coach students to better outcomes, and self-learners to master skills at their own pace.

We plan to apply the Codio technology and learning experience to other subjects in the future.

Source: Our Mission

How to Think like a Computer Scientist: Interactive Edition

This interactive book is a product of the Runestone Interactive Project at Luther College, led by Brad Miller and David Ranum. There have been many contributors to the project. Our thanks especially to the following:

  • This book is based on the Original work by: Jeffrey Elkner, Allen B. Downey, and Chris Meyers
  • Activecode based on Skulpt
  • Codelens based on Online Python Tutor
  • Many contributions from the CSLearning4U research group at Georgia Tech.
  • ACM-SIGCSE for the special projects grant that funded our student Isaac Dontje Lindell for the summer of 2013.
  • NSF

The Runestone Interactive tools are open source and we encourage you to contact us, or grab a copy from GitHub if you would like to use them to write your own resources.
Source: Table of Contents — How to Think like a Computer Scientist: Interactive Edition

CS Fundamentals for grades K-5 | Code.org Code Studio

Code.org has developed an elementary school curriculum that allows even the youngest students to explore the limitless world of computing – at no cost for schools. The courses blend online, self-guided and self-paced tutorials with “unplugged” activities that require no computer at all. Each course consists of about 20 lessons that may be implemented as one unit or over the course of a semester. Even kindergarten-aged pre-readers can participate.
Source: CS Fundamentals for grades K-5 | Code.org

K12CS – A Framework for K-12 Computer Science Education

As interest and growth in K-12 computer science education spreads, states and school districts are asking a common question: What do students need to know and be able to do in K-12 computer science? The ACM, CSTA, Code.org, CIC, and NMSI have joined forces with more than 100 advisors within the computing community (higher ed faculty, researchers, K-12 teachers), several states and large school districts, technology companies, and other organizations to steer a process to develop conceptual guidelines for states and districts creating a K-12 pathway in computer science.Code.org and ACM are providing funding for this effort. The framework is slated for release in Summer 2016.

Source: About – A Framework for K-12 Computer Science Education