A Google-Gallup partnership identifies structural and social barriers students face at home, in schools and in society that could influence their likelihood to enter the computer science field.
Month: October 2016
How to Think like a Computer Scientist: Interactive Edition
This interactive book is a product of the Runestone Interactive Project at Luther College, led by Brad Miller and David Ranum. There have been many contributors to the project. Our thanks especially to the following:
- This book is based on the Original work by: Jeffrey Elkner, Allen B. Downey, and Chris Meyers
- Activecode based on Skulpt
- Codelens based on Online Python Tutor
- Many contributions from the CSLearning4U research group at Georgia Tech.
- ACM-SIGCSE for the special projects grant that funded our student Isaac Dontje Lindell for the summer of 2013.
- NSF
The Runestone Interactive tools are open source and we encourage you to contact us, or grab a copy from GitHub if you would like to use them to write your own resources.
Source: Table of Contents — How to Think like a Computer Scientist: Interactive Edition
The Coding Corner – Helping educators implement CSforAll
The Coding Corner provides resources and guidance for K-8 coding teachers. If you would like help with a coding education question, feel free to reach out to the site author.
Source: The Coding Corner – Helping educators implement CSforAll
Colleen M. Lewis | Scratch Resources
Hi! I’m an Assistant Professor of computer science at Harvey Mudd College. I love teaching and am passionate about my research in computer science education.Follow me on Twitter @csteachingtips (or check out csteachingtips.com)Check out my videos about programming in Scratch!