primo.io

Primo is a physical programming interface designed to teach children age 4 to 7 basic programming logic without the need for literacy.

The goal of the game is to guide a smiling robot called cubetto to his destination by creating instruction sequences using colourful and intuitive instruction blocks.

By creating these simple algorithms children learn the logical foundations of programming, necessary for more advanced coding later on in life.

Primo is an intuitive and tactile product, designed with natural materials that hide all the electronic parts, providing children with a magical and playful learning experience

via primo.io.

Python Programming Language – Official Website

Python is a programming language that lets you work more quickly and integrate your systems more effectively. You can learn to use Python and see almost immediate gains in productivity and lower maintenance costs.

Python runs on Windows, Linux/Unix, Mac OS X, and has been ported to the Java and .NET virtual machines.

Python is free to use, even for commercial products, because of its OSI-approved open source license.

via Python Programming Language – Official Website.

Kano: A computer anyone can make by Kano — Kickstarter

Kano is a toolkit for anyone to start coding right away. We think you learn faster and better when you have control and freedom, like in a good videogame. Then, when you can bend the rules, things get kung fu.We love visual programming languages, especially Scratch, and wanted to hook them up to our favorite games. We came up with Kano Blocks, inspired by Googles Blockly and many hours of button-mashing.

via Kano: A computer anyone can make by Kano — Kickstarter.

CodeDay

CodeDays are 24-hour events where high school and college students of all experience levels get together, make something cool, and become better programmers.

Participants tell us CodeDay is both one of the most important experiences in their lives, and one of the most important. Want to see what makes it so great? Check out this video! When you’re ready to attend your first CodeDay, check the list on our homepage!

continue reading About | CodeDay.

Teach Kids how to Code, Make Apps and 3-D Models With These Tools – The Digital Shift

By Richard Byrne

Ask anyone to share a favorite school memory, and it will likely involve making something from scratch. One of my standout experiences from elementary school was learning Logo, a graphic programming language. Logo’s still around—along with many new, excellent tools that teach kids basic programming skills. Other applications enable kids to build 3-D models, which they can print, too.

continue reading:  Teach Kids how to Code, Make Apps and 3-D Models With These Tools – The Digital Shift.

Adafruit Learning System

Master the Arduino with these easy to follow lessons

We’re pleased to announce that we are updating all our Arduino tutorials with a new series! Arduino Lessons by Dr. Simon Monk & Ladyada! Simon is one of the best educational writers in the world and we also stock his fantastic books here in the Adafruit store!

Over the course of a few weeks we will teach you everything you need to know to get started with the Arduino.  Learn how to use your Arduino to blink an LED, control a motor, play sounds, hook up an LCD display, and much more.  Check back each day for a NEW lesson!

Click here to get started

via Adafruit Learning System.

Finland Eyes Programming Classes for Elementary School Students

by Samantha Murphy Kelly

HELSINKI — Elementary school students in Finland could be adding coding and programming to their nightly homework routine in the near future.

Potentially following in the footsteps of neighboring country Estonia, Alexander Stubb — the Finnish Minister of European Affairs and Foreign Trade — told Mashable that teaching basic programming skills to young kids in the classroom is on the country’s radar.

“It would be a great idea to have coding as a voluntary or otherwise subject in school,” Stubb says. “Kids today are growing up as natives to technology, and the sooner they get going, the better. It starts with games and familiarizing themselves with gadgets, and coding is a big part of that.”

This doesn’t necessarily mean first-graders will be developing apps. Rather, it’s part of an effort to encourage the development of tech skills at an early age. This doesn’t necessarily mean first-graders will be developing apps. Rather, it’s part of an effort to encourage the development of tech skills at an early age.

via Finland Eyes Programming Classes for Elementary School Students.

Programming at Schools and Hobby Clubs | Tiigrihüpe

Modern computer and information technology studies at schools should not only focus on computers and word processing programmes. More and more technology has emerged in students’ lives, and to understand the principles of it they need to know more about programming and technology in general.

The Tiger Leap Foundation has launched a programme called ProgeTiger which teaches programming, web applications and website creation during classes or in hobby clubs to students from grades 1 to 12.

continue reading: Programming at Schools and Hobby Clubs | Tiigrihüpe.