Children’s Innovation Project

Children’s Innovation Project embraces innovation as finding something new inside something known. This frame for innovation allows a slow space for children to find small, authentic discoveries and reflect on themselves in relation to the materials they explore. An approach of technology as raw material further supports children’s innovation as it nudges children to work deeply at the grain of technology as they explore with Circuit Blocks, electronic toys, other devices and components. We don’t attach value to technology itself, and we approach technology as a means to learning, not an end. Through a focus on the language-logic systems of technology, children gain access to the thinking of technology, instead of just using the stuff of technology. This access to thinking is supported by teachers who, inside this approach to innovation and technology, also have an opportunity to slow down so they may notice closely processes of children’s thinking. As children explore with a focus on process, not product, children have time to practice habits of mind to notice, wonder and persist and thus begin to embody these habits as internalized sensibilities for their own learning. Children’s Innovation Project supports learning that is interdisciplinary, driven by creative inquiry and aware of the importance of context. Our primary motivation is learning about learning— student learning, teacher learning and community learning. In this way, we seek to shift current educational conversations about making and innovation so educators and policy makers might focus more on supporting processes of thinking and less on technology products.

Source: Children’s Innovation Project

MakeSchools

MakeSchools.org is inviting institutional leaders, faculty, students and staff to contribute to this dynamic community resource and help exemplify the value and impact of making on campuses and in their surrounding communities.Launched in Fall 2014, this dynamic online platform will house their contributed content and diverse perspectives will crystalize into rich picture of making in American education.

Source: About MakeSchools

Digital Harbor Foundation – youth makerspace and national technology educational leader – Digital Harbor Foundation

The Digital Harbor Foundation is dedicated to fostering learning, creativity, productivity, and community through education. In 2013 we transformed a closed-down rec center in Baltimore City into a vibrant Tech Center for youth. In 2014 we launched the Center of Excellence to train others how to incorporate making into their own learning environments.

 

 

Source: Digital Harbor Foundation – youth makerspace and national technology educational leader – Digital Harbor Foundation

NIH 3D Print Exchange | A collection of biomedical 3D printable files and 3D printing resources supported by the National Institutes of Health (NIH)

3D printing technology is advancing at a rapid pace, but it is difficult to find or create 3D-printable models that are scientifically accurate or medically applicable. The NIH 3D Print Exchange provides models in formats that are readily compatible with 3D printers, and offers a unique set of tools to create and share 3D-printable models related to biomedical science.

Source: NIH 3D Print Exchange | A collection of biomedical 3D printable files and 3D printing resources supported by the National Institutes of Health (NIH)

The Digital Corps

The Digital Corps: Activating Digital Literacies in Out-of-School Settings from Sprout on Vimeo.

The Digital Corps provides free workshops for pre-teens and teens to build the web, robotics, and mobile apps. Partnering with after school programs, Corps Members act as digital literacy mentors, working with youth on projects that demystify robotics, code websites, program mobile apps, investigate online privacy, and empower the next generation of digital innovators.
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Design Thinking – Change Agent

Thinking like a designer transforms the way we approach problems and gives us a process for generating innovative solutions. It can help people creatively tackle any challenge. The basic approach is simple: You start by identifying and exploring a problem you want to take on. Then you brainstorm, imagining a whole slew of possible solutions. You choose the best few ideas and test them out with prototypes, using feedback to help you evolve and refine your ideas. And once you’ve tested and refined and arrived at a solution that works, you make it happen.
Source: Design Thinking