Byon April 11, 2016 9:00 AM
Few trends in K-12 ed tech are as hot—or as under-researched—as “Maker” education.
The term generally refers to using a wide variety of hands-on activities (such as building, computer programming, and sewing) to support academic learning and the development of a mindset that values playfulness and experimentation, growth and iteration, and collaboration and community.
Typically, “Making” involves attempting to solve a particular problem, creating a physical or digital artifact, and sharing that product with a larger audience. Often, such work is guided by the notion that process is more important than results.
Source: The Maker Movement in K-12 Education: A Guide to Emerging Research – Digital Education – Education Week