Neat rows of desks and chairs have dotted the landscape of elementary and secondary school classrooms for centuries. But is that really the best learning environment for children in the 21st century, where future success is increasingly reliant on such attributes as creativity, innovation, problem solving and critical thinking?
Byon April 11, 2016 9:00 AM
Few trends in K-12 ed tech are as hot—or as under-researched—as “Maker” education.
The term generally refers to using a wide variety of hands-on activities (such as building, computer programming, and sewing) to support academic learning and the development of a mindset that values playfulness and experimentation, growth and iteration, and collaboration and community.
Typically, “Making” involves attempting to solve a particular problem, creating a physical or digital artifact, and sharing that product with a larger audience. Often, such work is guided by the notion that process is more important than results.
Source: The Maker Movement in K-12 Education: A Guide to Emerging Research – Digital Education – Education Week